﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using OnlineGameClient.Service;
using OnlineGameClient.View;

namespace OnlineGameClient
{
    public partial class App : Application
    {

        public App()
        {
            this.Startup += this.Application_Startup;
            this.Exit += this.Application_Exit;
            this.UnhandledException += this.Application_UnhandledException;

            InitializeComponent();
        }

        private void Application_Startup(object sender, StartupEventArgs e)
        {
            if (!this.IsRunningOutOfBrowser)
            {
                DeploymentCatalogService.Initialize();
                this.RootVisual = new MainView();
                //this.RootVisual = new InstallView();
            }
            else
            {
                CheckUpdate();
                DeploymentCatalogService.Initialize();
                this.RootVisual = new MainView();
            }
        }

        private void CheckUpdate()
        {
            if (this.IsRunningOutOfBrowser)
            {
                this.CheckAndDownloadUpdateCompleted += (s, e) =>
                    {
                        if (e.UpdateAvailable)
                        {
                            MessageBox.Show("New version has been downloaded, please restart\n this application to install the new version.");
                        }
                    };
                this.CheckAndDownloadUpdateAsync();
            }
        }

        //void TestConfigView()
        //{
        //    var list = new List<OnlineGameLibrary.Contract.GameInfo>();
        //    list.Add(
        //            new OnlineGameLibrary.Contract.GameInfo
        //            {
        //                IdentityName = "game1",
        //                GameName = "Game one",
        //                MinPlayerNumber=2,
        //                MaxPlayerNumber=3,
        //                GameConfigDefines = new List<OnlineGameLibrary.Contract.GameConfigItemDefine>{
        //                      new OnlineGameLibrary.Contract.GameConfigItemDefine{
        //                          ConfigName="property1",
        //                          ConfigType=typeof(int),
        //                          DefaultValue=12,
        //                          Description="this is property one"
        //                      },
        //                      new OnlineGameLibrary.Contract.GameConfigItemDefine{
        //                          ConfigName="property1",
        //                          ConfigType=typeof(string),
        //                          DefaultValue="hello",
        //                          Description="this is property two"
        //                      }
        //                 }
        //            }
        //        );
        //    var gameconfigvm = new OnlineGameClient.ViewModel.GameConfigViewModel(list);
        //    var gameconfigv = new OnlineGameClient.View.GameConfigView();
        //    gameconfigv.DataContext = gameconfigvm;

        //    this.RootVisual = gameconfigv;
        //}


        private void Application_Exit(object sender, EventArgs e)
        {

        }

        private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
        {
            // If the app is running outside of the debugger then report the exception using
            // the browser's exception mechanism. On IE this will display it a yellow alert 
            // icon in the status bar and Firefox will display a script error.
            if (!System.Diagnostics.Debugger.IsAttached)
            {

                // NOTE: This will allow the application to continue running after an exception has been thrown
                // but not handled. 
                // For production applications this error handling should be replaced with something that will 
                // report the error to the website and stop the application.
                e.Handled = true;

                MessageBox.Show(e.ExceptionObject.Message + "\ndetails:\n" + e.ExceptionObject.InnerException);
                //Deployment.Current.Dispatcher.BeginInvoke(delegate { ReportErrorToDOM(e); });
            }
        }

        private void ReportErrorToDOM(ApplicationUnhandledExceptionEventArgs e)
        {
            try
            {
                string errorMsg = e.ExceptionObject.Message + e.ExceptionObject.StackTrace;
                errorMsg = errorMsg.Replace('"', '\'').Replace("\r\n", @"\n");

                System.Windows.Browser.HtmlPage.Window.Eval("throw new Error(\"Unhandled Error in Silverlight Application " + errorMsg + "\");");
            }
            catch (Exception)
            {
            }
        }
    }
}
